Metaverse Business Analyse Bericht 2022: Wäert erstellen an der alternativer digitaler Welt - Fannt nei Méiglechkeete fir Zesummenaarbecht, Asset Ownership, Entertainment, a Social Networking - ResearchAndMarkets.com

DUBLIN– (BUSINESS WIRE) –The “Metaverse Meets Business – Creating Value in the Alternative Digital World” bericht gouf ResearchAndMarkets.com's Ubitt.

The metaverse is a virtual or digital realm in which people can interact with one another. It combines technologies such as virtual reality (VR), mixed reality (MR), augmented reality (AR), and blockchain technology to enable businesses and people to find new opportunities for collaboration, asset ownership, entertainment, and social networking, among others.

With Facebook’s recent rebranding to Meta, many businesses have begun working on various initiatives, but it will take time for them to be completely realized. The report examines how notable enterprises and startups are developing the building blocks of the metaverse with their technological prowess to make this ecosystem a reality.

Innovations: presents real-world innovation use cases and examples related to the metaverse by companies as well as startups across multiple sectors. It casts light on how tech-enabled innovations are transforming every segment of cross sector use case applications.

Ausmooss

  • Innovation Insights: innovation examples by each application segment of the sector to present key trends.

Grënn ze kafen

  • Keng Iwwerraschung datt d'Technologie zënter Joren eng dreiwend Kraaft an der Geschäftstransformatioun war, awer de Begrëff "entstanen Technologien" ass op eemol de Schlësselkatalysator ginn fir déi nächst Welle vun Innovatioun iwwer d'Sektoren ze féieren.
  • The sense of urgency weighs different across different sectors, where the direct customer-facing sectors are at the forefront compared to other capital-intensive sectors. Companies in one sector can take cues from successful innovations in other sectors to either draw analogies with existing products, services, and processes or transfer strategic approaches for a revolutionary transformation.
  • Virun dësem Kuliss mussen d'Entreprisen verstoen wéi eng opkomende Technologien hire Secteur beaflossen a wéi verschidde Firmen se implementéieren fir verschidden Erausfuerderungen ze treffen.
  • The innovation landscape report in the metaverse by the publisher covers some of the key trends, use cases, and real-world examples related to the implementation of emerging technologies across several cross-sector applications.

Haapthemen iwwerdeckt:

1. Introduction to the metaverse

2. The Publisher’s metaverse thematic framework

3. Innovation examples by value chain

3.1. Fondatioun

3.2. Tools

3.3. User Interface

3.4. Erfahrung

4. Implementation challenges

5. Methodik

Firmen ernimmt

  • B2Digital
  • Kuss
  • Boeing
  • Broadcom
  • BUD Technologies
  • CG1
  • Dezentral Spiller
  • Epic Games
  • GIGABYTE
  • Schwéierkraaft
  • HGC
  • HTC
  • HTC
  • Inery
  • Inworld AI
  • Kandola
  • Landindex
  • Liquid Avatar Technologies
  • Meet Kai
  • meta
  • Meta AI
  • Metaskins
  • Microsoft
  • MSI
  • NEOM T&D
  • Nextech
  • NFT Plaze
  • Niftables
  • Noesis.tech
  • nreal
  • Praslin
  • PetaRay
  • Phenom
  • Polium
  • Polygon
  • Sony
  • STEPVR
  • Swave
  • Syntropie
  • Trace Network Labs
  • Versadex
  • VRJAM
  • XP&D
  • XYZ
  • ZooMedia

Fir méi Informatiounen iwwer dëse Bericht https://www.researchandmarkets.com/r/htpqed

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Source: https://thenewscrypto.com/metaverse-business-analysis-report-2022-creating-value-in-the-alternative-digital-world-find-new-opportunities-for-collaboration-asset-ownership-entertainment-and-social-networking-researchand/